I'l be the first to admit it, these group 4 tools threw me off a little bit. We go from a structured method of guided, scaffolded learning, experimenting with and analysing various tools them BAM!! straight into Connectivist learning to find our own way in the world.
So with so many options available this week I opted to try a mind map, bubbl.us to help collate my thoughts a bit. I've used this tool a couple of times this year already to plan out other assignments, usually to great effect. I find new things much easier to handle when I'm able to break them down and catagorise the components, funny trait for a science teacher to have I know. I mapped out the tools presented, wrote some notes on each one, then stepped back to have a look and decide where to start, as I have done several times before.
It really didn't help me much this time around though. I think I'm becoming a little too cynical of the tools we use. I started out all bright-eyed and bushy tailed, but now that the plethora of available options is known to me, I'm being a bit too picky.
Most of these are Java based, using a Java Network Launching Protocol with the .jnlp file type. Not a problem in itself, these can make your firewall have a mild heart attack if you try to access them. A couple however are available in HTML5 format, which can be used in browser.
These tools are simple, colourful, and like all web based games, inexplicably addictive.
| I may have a problem |
Never the less, once I get a grip on these interactive learning tools I dare say this is something I will have immense pleasure implementing into my teaching. It helps mitigate a major flaw in my personal pedagogies and I may have finally found a device I can confidently say reaches the Redefinition stage of the SAMR model. Obligatory PMI chart, I'm off to try figure out this Flash thing
INTERACTIVE
LEARNING OBJECTS (GAMES)
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||
PLUS
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MINUS
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INTERESTING
|
·
Fun and
Interactive
·
Provides
controllable visual stimuli for learning
·
students can
practice procedural knowledge on their own
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·
Limited collaborative
involvement
·
students might
get caught up in play and not learn the concepts
·
Incredibly
difficult to design/create
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·
Useable outside
of School time
·
Can be reused
again and again for different topics with a little tweeking.
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REFERENCING:
moodle course notes for EDED20491 obtained 20/04/2015:
https://moodle.cqu.edu.au/mod/page/view.php?id=15524
https://phet.colorado.edu/en/simulations/category/physics
http://fileinfo.com/extension/jnlp
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